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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4484 | (6)Blueprint | other | Cardinalallin | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
CardinalAllin | | | 14th April 2012
Version 1.0 Blueprint
A 3vs3 player map where allies spawn together under Use Map Settings.
Features:
1. Defeat screen only when you and your allies have all died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Slots for two observers.
4. 192x192 modified by CardinalAllin | Freakling | | | I like it. But 3 almost free gas for each player is a lot, especially in a 3vs3 map. Gonna be a turtlefest. | Taranok | | | Is there are reason there are random spots next to the neutral buildings where you can build stuff?
Its probably just me, but the middle looks rather boring. | CardinalAllin | | | Hi, Ill reply while this is bumped because I probably wont update this one particularly soon:
1. I have been play testing my other maps alot but I havent tested this one much at all. So I dont know about the buildable spots yet. Maybe I should change them though yeah thanks for highlighting.
2. Its not just you, all my maps are incredibly ugly lol. It needs some work for sure.
I did make some custom ramp hills for the centre but I decided it would affect gameplay too much in a bad way so I didnt include them. | Crimson)S(hadow | | | does this map randomize colors/positions while still keeping teams on sepaarte bases? and if not, is there a way to do that in triggers? | Freakling | | | Very difficult to do. I did something similar here:
http://www.panschk.de/mappage/comments.php?mapid=4707
This map does not really need that, though, too much trouble for too little gain. modified by Freakling |
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