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Last update for (3)Tempest 1.3c : 2026, 01, 27 02:13
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5430 (3)Tempest 1.3c 128*128Suricatta1.5finalground

The map has been rated 36 times and got a total of 55 points
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Comments:   GMCS (1 elements)


Suricatta
1.1 First Upload, 5 August 2022:
-Standard 3p map
-Rush distance = 31s for left-to-top, 31s for top-to-right, 33s left-to-right.
-Each main base has 5k gas and 9x1500 minerals.
-Each natural has 5k gas and 7x1500 minerals.
-The high ground expansion and triangle expansion have 2.5k gas and 7x1500 minerals.
-The pocket expansion has 5k gas and 7x1500 minerals.

Map made for Chat StarLeague hosted by AirneanachTV.
https://challonge.com/communities/ChatSL
modified by Suricatta
Suricatta
1.2 Changelog, 6 October 2022:
-Changed the water near the center bases to high ground for overlords.
Suricatta
1.3 Changelog, 16 January 2023:
-Main bases now have 9 patches instead of 9.33.
-Fixed rush path between the left and right spawn locations.
-Changed some visuals.
Suricatta
1.3b Changelog, 12 July 2023:
-Fixed workers going behind mineral line when rallied to the 7th patch in the 12 o'clock main.
-Fixed workers sometimes getting stuck behind geyser at 6 o'clock base.
Suricatta
1.3c Changelog, 14 September 2024:
-Fixed units getting stuck in terrain for certain wall positions at top main base ramp.
kanzzer
Hi, at the 10 o'clock high ground third, there a is a spot right next to the upper ramp where Tanks can attack a Nexus from there. I put a pin at the map image.

I couldn't find similar spots in other high ground thirds, so was this intentional?

EDIT: it appears that Tanks can hit the Nexus from all the low ground spots at the entrance to that ramp. This is not the case for the other high ground thirds.
modified by kanzzer
Suricatta
Thanks for the info. It is not intentional.

I checked, and the Nexus at the 6 o'clock third can also be hit by tanks from some low ground tiles.

For both the 10 and 6 o'clock, the distance is limited to 1-2 tiles into the low ground portion of the ramp, so the tanks can be hit by dragoons on the high ground. I don't think it will cause an imbalance as the Nexus can be hit more effectively from the high ground portion of the ramps for all high ground third bases.
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--Sziky vs Mihu(1on1, 1.16)

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