| Back to "beta" maps. Show all maps. Last update for (6)Alcazar : 2012, 04, 26 22:37
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4485 | (6)Alcazar | 128*128 | Cardinalallin | 2.1 | beta | ground | The map has been rated 26 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
CardinalAllin | | | 14th April 2012
Version 1.0 Alcazar
A 3vs3 player map where allies spawn together under Use Map Settings.
Features:
1. Defeat screen only when you and your allies have all died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Slots for two observers.
4. Working gates. Put a unit in the square next to a gate on your half of the map to open it. You cannot operate the enemy gates. modified by CardinalAllin | Kinosjourney | | | Could use a bit more deco and general terrain shaping, but still i like the layout. | 3FFA | | | It seems to be ridiculously easy from our game we played here for a player to win by going for 1 control group each of carrier/sair off of 2 bases. 3rd being taken late outside the main area and being defended by carriers, if ever taken.
I have to agree now after thinking about it more that you are right, it is pretty hard to scout with all that static defense. If you have 1 terran it becomes really important to have that scanner as otherwise you have NO real scouting information. My Carriers would never have been scouted if it weren\'t for the enemy\'s scanner.
Oh, and you might consider saving and uploading some of the games you\'ve been playing. I forgot to save this one :(. modified by 3FFA |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
|  |