trcc | | |
Wow, thats all i can say. :) Both 3 players has same advantages // disadvantages. Another great map my friend and the name perfectly fit ;) |
trcc | | |
oopps, i forgot to mention that the bottom left player has a lot more room behind mineral so it might be disadvantageous ? if you compare with the 2 others. In the case a zerg drop lurkers or tanks and other ranged units. |
panschk | | |
Interesting concept and well executed. I don't think it's a big issue, but the 2 O 'clock "green" island is the only one where a Guardian/Carrier Attack could be stopped with land units. Well, it will be pretty much impossible to fix that, It's a cool map imo. When did you create it (As it is already user-final)? |
Starparty | | |
Another UGT map. I still havn't uploaded the greatest of them :)
The most popular map in that mappack was (4)The Lost Halo ;) |
Snooky | | |
Its definetely not hard to make a fair air map. So good job I guess. I personally hate air maps >.< |
Starparty | | |
zerg actually has a chance on this map i believe having an extra gas in main plus no landing area in center to zerg can play air superiority.. still alot of droppingspace if p or t counters air so z can hyddrop instead or something. |
Listoric | | |
Hehe, quite simple concept, but i like it. Looks like a nice 3 player map with lots of airbattles i guess. gj |