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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3159 | (4)ZiGZaG | 128*128 | SiaBBo | 2.5 | experimental | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Testbug | | | you tired of this? :) | SiaBBo | | | Yes, Testbug.
My first experimental map. :b Naturals minerals are 850. What you guys think? :b | Nightmarjoo | | | Red's gas is a tile too low.
I'm not sure how much the swarms will actually have any effect on gameplay since the map will clearly play like an island map. I don't know if it'll play more like estrella semi-island like, or more like arkanoid where more island-esque tactics are used longer and semi island stuff won't happen til later, or something like that.
Also, what do you think about terran pushing shit over the minerals by landing on their units with a rax or something? I don't think protoss can do this at all because of the mineral position, zerg may be able to do this with burrow, but I dunno. I'm fairly sure that terran can do it though. I dunno though if this hurts or helps the map, but if only one or two races can do it, maybe that's imbalanced? | Nightmarjoo | | | Testbug please stop doing that. 3160 had better be the last one. | SiaBBo | | | Well, i thought about terran. Vs marines zerg can make sunkens like every map. Before tanks come zerg should have mutas already.
Protoss is diffrent. Maybe just probes trought the minerals and make gates outside. ;o | SiaBBo | | | More comments? | anotak | | | winners don't do drugs |
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