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Last update for (2)Trailblazer : 2007, 06, 24 23:29
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2299 (2)Trailblazer 128*128Deathman1012.4beta

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


Deathman101
NOTES:

-Overview

Another Ice map by me, made it while I was bored, thought it was nicely balanced so I finished it up

-Balancing

After making the map I went through the map making guide article and looked through it and found nothing wrong.

-Unfinished

Nothing

-Decoration

I tried to give this one my 100% at decoration...the trees/spiked root doodads in the broken cliff area are randomly placed in every way except there are equal amounts on either broken cliffy area (i did this because that area doesnt matter in-game)

-Need Help

As always this is beta any suggestions would help...
Nightmarjoo
"...and found nothing wrong" of course :)

Actually imo it's better than your other maps. The mineral formations I don't like. I hate the mineral wall, and since I don't feel like checking please state the values of those blocks.
Your aestetics are getting better.
Huge mains. I hate the 2nd entrance thing. That mineral wall along with even paths may/will cause pathing issues.
Map seems very tank friendly.
Seems like no flank room anywhere, the open points are insignificant.
Deathman101
that was mean :P

The only reason I put min walls was too give the map flanking room, I cant see any other place
Why dont u like my formations? I find the other type looks ugly lol
Block Min Formations are 200 making it hard to open the second access
I dont see how its tank-friendly

Oops ddnt notice I pressed submit lol...updating

>>Updated post lol, I now have an answer to almost everything
modified by Deathman101
Nightmarjoo
Then reconsider concept.
Deathman101
I may open up the middle in some place...maybe that will help. The map turned out very unexpected, I was gonna make a large (2)Frozen Vortex with some minor tweaks.
Deathman101
Major Update!

-redid minerals
-smallified main ^^
-added flanking areas
-replaced min block with cliff
-moved 2 and 8 o' clock expo
-
Deathman101
Comments GOGOGO (stole nasty's line xD)
Nightmarjoo
Ok I like it a lot more now, good update. Now it's very gas fucking heavy^^ I suggest placing an expo in SW/NE, lowmineral with gas, and then make all the non-nat-expos gasless.
Deathman101
Heh thx, the original map actually had an expo there but I thought that there were too many expos (my instincts). Updating now
Deathman101
Update:
-Removed gas on all non-nat expos
-added gas/min expo in NE/SW
NastyMarine
your map shape/form skills are increasing, but they just are way too simple and unappealing still. I think you can do alot of stuff with this map still. But you will have to do alot open minded changes to the layout, expo placement or terrain design. For instance:

your dirt paths along the map are very unappealing to the eye. either use the dirt patterns sparingly or make it so it covers the majority of the ground. This is a visual thing and consistency is your best option.

Layout wise, you dont have terrain variation (highground or in general, different levels). So you have to give the players routes, which you have done, but you need to make sure you compliment it with the right paths. Your doing a good job with that so far.

your expo placement is fine, but you got to reshape the mineral line so they are more defendable.

You are improving though, keep working on this map, it could be very nice!
NastyMarine
"Comments GOGOGO (stole nasty's line xD)"

XD
Deathman101
Well thx Nasty, that may help alot...I was mimicing some LT patches, well the first few I did lol

My reason for "paths":
-To show the player where some of those off-the-track expos are
-just a new design, I thought it would be neat



BTW: Updating again, forgot to remove a geysr
modified by Deathman101
Deathman101
Updated...
Deathman101
Re-Updated:
-Made the SE/NW expos easier to defend
Deathman101
Who keeps rating my maps poorly? Please explain why.
spinesheath
You shouldn't care about ratings without comments. There are so many maps with vote-abuse that this rating doesn't reflect the quality of most maps anyways...
Deathman101
Ok, thx.
ptar
If Nightmarjoo read this, he will vote your map with 0, too. He did the same thing in my map Battle Marshes. ;)
Deathman101
Man, bad admin...
NastyMarine
u need to fill those dropspots in between those cliff walls.

and like i said earlier, it would be best to either remove 80% percent of those dirt trails and turn them into just dirt patches OR make 90% of the passages ALL dirt. this way the map looks more visually appealing.
Deathman101
Normally I wouldnt do this for a long time, but its summer and summer=boredom central for me.
Deathman101
Son of a ***** thats hard...
Deathman101
This is one pain in the ass, it better be worth it lol
Deathman101
Update:
-Removed Dirt path
-Added dirt decoration
-removed as many dropspots as humanly possible.
Deathman101
So how is it now?
Deathman101
Comeon? No comment per pixel?
NastyMarine
imo, not enuff dirt. the dirt/snow you got now is even more disgusting actually :/

So cover 90% of it with dirt and then very little dirt and throw in some grass.
Deathman101
Porblem is I cant without removing my rocky ground (unbuildable)
ProTosS4EveR
To make a nice deco, don't make symetrically buildable terrain. (IMO)
Deathman101
wtf does IMO mean?
ProTosS4EveR
In my opinion.
modified by ProTosS4EveR
Deathman101
Oh, ok.

BTW: Updated again, made it more dirty xD
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