|ill submit one i already made, and im gonna make the most crazy imbalanced map just for this competition lol|
|something to go by/inspiration:|
Physician aka Entropy:
"There are ways to inovate with new features and still allow a good degree balance, it is just harder to do it, thats all. Often if you add something that creates favor for one race, you must add another feature that creates favor for the other too etc.. can get tricky in the end.
e.g "wide chokes in PvZ will be hell for P" < for "standard" maps maybe, i.e copies of the same format we see over and over, but it really all depends on:
-depends on size of map
-depends on how far the natural is and how open it lies
-depends on distance between both toss and zerg choke, i.e early rush is cost effective or not..
-depends on if the map has islands or not..
One can easily make a map that has wide chokes, and toss will always own in. The trick is to work at it to create balance and not to be blinded by dogma like "wide chokes in PvZ will be hell for P" Such as statement will not be always be true and valid in every scenario, good map makers know this.
It is in the game play and testing that you find out which advantage becomes critical, but this only happens after many replays of good players on the actually map. Almost no map maker ever gets lucky enough to create a master piece without ever editing their map. Good maps are battle tested, re-edited.. i.e forged!"
|Not only smaller, why not larger maps too? |
Is this true?
"the larger the map the more important macro becomes?"
If it has more resources it probably does, just like smaller maps micro is a little more important. Of course good gaming is about doing both right etc.. But what if it does not have more resources then what does it do?
Favors faster mobility like Zerg? Favors better scouting? Favors drops?
|macro sucks, even the current maps are too macro-focused. that is boring gameplay. large maps also mean large distances to travel if you want to deny an expo.|
|yea we dont need macro maps... we need micro maps!|
|Yep, even the Korean map makers are working to create a more micro oriented game.|
|yea that new map Blitz is wierd|
unfortunately on all micro maps, ZvT is amazingly hard due to the lack of a million expos for them to expand to
|though i dont mind older maps, i must insist that I really would like to see newer maps added into the contest.|
|I think I might actually make a map for this =D|
|Yeah me too.|
|awesome thats the spirit!!!|
|Lol, I might as well too.|
|well i have got a map that may suits the requirements, i will upload it :)|
|Can it be an island map?|
|Arden i thought u hate island maps? lol|
|I usually do, but I haven't made one in a while, and I think I can make it work.|
|i added mhor-gyar, it is so experimental isnt it?|
|I wouldn't say its experimental at all actually. But thats just imo|
|Yeah, I wouldn't say it's experimental. But still a great map.|
|I guess mine encourages different gameplay.|
|ehh im not sure it does. Though early games may be played differently, i dont think the layout effects the game too wildly like i am looking for.|
|I've added "Parabola" for the contest after a few hours of re-editing. Dunno if its what you're looking for but I added it anyway.|
|Would an experimanetal fastest map be allowed in?|
|i dont think a money map will be accepted, i wouldnt do so|
|I think I may extend the deadline.. none of these maps are exactly what im looking for, though there are some nice ideas here.|