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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5317 | (2)Overflow | 96*128 | iSniffen | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
iSniffen | | | Low ground sand dunes are actually high ground in their centers marked with doodads. Natural back door is blocked by eggs. | Freakling | | | Why not make them proper high ground then? | sTY_leZerG-eX | | | Looks like braking a contain over nat would be hard | iSniffen | | | @Freakling: The idea is to have smaller high ground points, which are hard to do with actual high ground.
@sTY_leZerG-eX: Yes, maybe I need to think about redesigning the natural. At least there are two entrances, though. modified by iSniffen | Freakling | | | What is the idea supposed to achieve? And, no, it's not at all hard to achieve with regular high ground. On the other hand if the map doesn't communicate clearly to the players that there are high grounds then they will certainly not achieve much at all, certainly not what id desired or desirable, being reduced to basically random effects. |
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