sTY_leZerG-eX | | |
^^ |
Excalibur | | |
This is sick. I think it looks good for verticle or cross spawns but Im a little concerned about horizontal spawns. The paths seem a little short and awkward for horizontal, but I'm not sure how much can be done about that.
Overall though really nice and I love the sort of '2-tone' vibe to the terrain. |
Freakling | | |
Paths are all pretty indirect and split up, so rushing distances should be comfortably long. |
Freakling | | |
Update: Version 0.81- Fixed non-mining mineral patch at top right mineral only.
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JungleTerrain | | |
Looks great! Third looks a bit difficult to secure but easier than say Eye of the storm, which this map’s layout reminds me of.
The decoration on the middle of the right side looks really blocky in the picture. Other than that I don’t really see any glaring issues (not that I expected any)! |
Freakling | | |
That bocky bit is a wild potpourri of old and new Sunken Pit ramps. Should look better in-game with HD graphics than it does on the picture. |
Freakling | | |
Update: Version 0.82- Added 2 patches to mineral onlies (5→7).
- Added one patch to the side expansions (7→8).
- Blocking buildings on the ramps are now stacked (5×2000HP, 4×2500HP respectively).
- Added some Mineral patches (24 yield) for worker drilling at the backdoors.
- Various tweaks and fixes.
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oompapaloompa | | |
Looks very, very interesting!
2 cents: a few ramps and some paths seem a little wide, and zealots and zergling run-bys would be incredibly powerful, and it does not allow Zergs to easily hold expansions with lurkers.
The map provides very few spots for overlords to hide. |
3EcArdIo | | |
Well, the name matches the map! |