trcc | | |
I don't know if it's a good try or not, but i hope so :P
Should i add a neutral expand in middle instead of the mineral pit? |
Spor[Mech] | | |
Make it not an island map and widen those middle ramps? |
flothefreak | | |
Looks OK, but I don't think there'll be much action...Your posts gives it away, there are no neutral expansions. |
Cyanides | | |
If it's 1 on 1, the other starting positions would be neutral expansion- anyway, it's an airmap...as the isolated expansion is unbuildable, I think there'd be no problem to drop and destroying expansions ^^; |
Starparty | | |
seconding spor. This would really be alot cooler if it was ground map. (though it is cool as it is)
Designwise i'd like the center star to be more "perfect" :) |
panschk | | |
I like the looks of the map. And yes, a rich mineral expo in the middle would be good imo. You don't have to make it minable superfast, having a block like it is right now looks cool, just make it accesible. |
KingFiercer | | |
I'm agree with panschk.
Nice map. |
trcc | | |
It is not a star :P ( only 4 peaks ):D
I'm not really good in making symetrical design and stuffs. I'm studying the possibilities to transform in as a ground map, but should i let the center on hgih ground? |
panschk | | |
*push* finish it trcc :] We need centre expo :P |
LGI | | |
Make some buildable terrain on air expands place! :D
And for once i like a map that have minerals used as doodads. All other maps, that people put minerals just for the look are bad imo, espacialy the cross on one of the PGTour maps, forgot the name. |
ScoutWBF | | |
Requiem? |