| Back to "final" maps. Show all maps. Last update for (2)FataL_Combat_Zero : 2019, 12, 17 13:19
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5167 | (2)FataL_Combat_Zero | 128*96 | Adelbert | 2.6 | final | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | I think this improves the map a lot. Have you considered making the new passage at the bottom low ground (kinda Cricuit-Breakers-esque) ? | Adelbert | | | It is difficult to create more strategic importance in the central region.
I've thought about it in many ways, but I've only been able to remove the island and open up a new route.
I thought it would be best to add a new route to the route of disconnection in the middle of the high platform area.
This map is a very classical concept, unlike the modern one.
So, it is not as complicated as possible because it is a complex path or a significant resource provision, and it is not consistent with the concept of this map.
I hope you will consider that part. | Adelbert | | | I think the small size of the map is one of the reasons why it is difficult to modify. T.T |
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