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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5090 | (4)Nebula | 128*128 | (4)Nebula | 2.6 | final | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
saintofdark | | | Luxury and Cool this map is has a lots of resources.
The affluent resources are in around of center like a nebula.
Players can fight based on affluent resources.
and can use backyard strategically. | Freakling | | | Terrain-level-wise this simply does not work… | saintofdark | | | Well... My maps has been tested at least 300~500 games per one map by semi-pro and some korean clans. and It had been modified at least 50-100 times more from original version when I completed to make it even it include recreate as well as detail fix. and I spent time for a month to three months to make a one map completely.
That's multiple resouces make zerg can spawn defiler more faster based on 4 gases for counter to terran. and Protoss can easliy get tripple multi resources based on double nexus build by the barkyard.
Nowadays I'm little bit busying. I'll attach some replays maybe after long time. modified by saintofdark | Freakling | | | No amount of testing can overcome the simple fact that your "high ground" is no high ground.
Also, is this map file protected in some way? Won't help you getting any serious feedback if people cannot open it in ScmDraft. |
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