| Starparty | | |
all the path minerals are set to zero so a workers does not return to base to drop of minerals but will just continue to mine through the path :)
perhaps a new concept, i dont know - but hopefully this will be a funny twist to a otherwise quite ordinary island map. |
| Starparty | | |
| 1 worker should be able to mine about the distance to the 1nat ramp when z wants to expo if you send him directly at start |
| flothefreak | | |
| An idea I also had after panschk's mineral ring. I gave it up. reason? T is overwhelming :[ |
| Starparty | | |
| t is overwhelming on any air map, but where other options might change that? |
| Starparty | | |
| here* |
| panschk | | |
t ain't "overwhelming" anything. Ever played Forbidden Zone TvP ?
Well one choice is obvious: Make the close gas expo harder to take for T with blocking mineral.
Also the very tight passages there can't be used for any serious ground attacks for sure, which is quite annoying. How about making a big open space where the centre expos is atm? |
| Listoric | | |
Hmm.. i think it's absolutely interesting ^^
It should be easy to leave 4 workers on that routes so that they mine their way through, while you try to play the map as an island map on startup.
Really really interesting.
Testgames wanted!! |
| Starparty | | |
| i mostly figured a few zealots and lings running through, no actual army |
| NastyMarine. | | |
| This map is crazy man.. good stuff ... very lovely indeed |
| varaon | | |
| Sweet idea! |
| Starparty | | |
| Its kinda weird in-game though :p |