| Back to "final" maps. Show all maps. Last update for (2)High Enough : 2005, 10, 08 20:27
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 510 | (2)High Enough | 128*128 | SummerSky | 2.4 | final | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Starparty | | | Looks very nice. But the center gas exp is so close to the center and so hard to defend, that it will probably never be used.. | panschk | | | Read "the gas issue" please. On this map having equal gas in mainbases should really be no problem at all.
And I don't agree on the gas expo, imo it can be valuable and it rewards mapcontrol. | SummerSky | | | Ah, i made it 1year before, so gas position is not balanced. | SummerSky | | | I'll modify it in next week. :) | Listoric | | | It's interesting. I've seen so much maps with large centers and these long high-ground elements, mostly on korean maps. Somehow i think Europeans have different ideas about maps in that points. ^^
Anyway, i really like this map, hard for Z to get a gas, especially against a T.
And i think the same as panschk, the middle expos are very useful. | flothefreak | | | I wonder if this map is balanced in TvZ. I think zerg will have many problems, for terran can take out his minonly very well (mm on the choke, tank behind which attacks the minonly) and even shoot z's gas expo into the dust. Zerg will have lurker much later to do the same thing, I think, because he has to go 3hatch before lurker for taking&saving his expos. I really dunno if this map is good for muta-tech, I'm no zerg.
I also can't cotton on to the design, but this is personal. The map itself is structured very well and original :) |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |