JungleTerrain | | |
Just a split practice map I was working on.
You can do a 20 Trial challenge and then are graded on the percentage of completed trips by workers to see how good your splitting is. Then you receive a corresponding grade, from E (under 50%) all the way to S (100%).
Used an unprotected version of Fighting Spirit 1.3, so the mining behavior/pathfinding should theoretically be the same, unless someone else messed with it before me :O
On my first try as Terran I got an A- 90% :)
TL Thread:
http://www.teamliquid.net/forum/brood-war/522710-fighting-spirit-13-split-practice-map#1
Teamliquid Thread modified by JungleTerrain |
Crimson)S(hadow | | |
can i have an unprotected FS 1.3? so i can make (FoW) version?
and an unprotected ICCUP gemlong while i'm at it modified by Crimson)S(hadow |
JungleTerrain | | |
You can use this map and then add start locations for the spawn points for each player and it's basically an FS 1.3. Just remove the units and triggers.
And as for gemlong I have no idea which version is which anymore lol |
Crimson)S(hadow | | |
oh, i found out that i still have a gemlong 1.0 in one of my map folders... i think you've tweaked it for ICCUP but i guess it'll do |
JungleTerrain | | |
I actually didn't tweak it. It was people here at BWMN I think that made the tweaks for the ICCup version.
I was on hiatus at the time :/ |
Freakling | | |
I last tweaked it during the BWMN Open. Could use another work-over, using better techniques, for sure. But I'd leave that kind of stuff still for a bit until ScmDraft actually provides all the tools. |
JungleTerrain | | |
We probably have to go over ALL our maps :/ |
Freakling | | |
And it will be MUCH less in-game testing, and hence time wasted, involved ;D |