CrystalDrag | | |
Shall I pick it up from here? |
Freakling | | |
That'd be nice.
But if you could do daily reuploads, so I can pick it up again when I have time, would be great. |
CrystalDrag | | |
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CrystalDrag | | |
I did the same with the one you attempted and i must say mine is way better than yours :D |
Freakling | | |
That's only because I wasn't even trying ;) |
CrystalDrag | | |
Are you picking up on it? |
CrystalDrag | | |
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Freakling | | |
Uploaded how far I got. |
crystaldrag | | |
Is it good to decorate the naturals? |
Freakling | | |
Decorate away, whatever you want. I put unbuildable groung on the highground where I think there needs to be some, other than that, do whatever you like. |
CrystalDrag | | |
There is some... result...
If you want to reduce the amount of tile spamming by doing your fancy shattered flagstones, then go right ahead.. :)
And i dont know what to do with choke balancing. If it is to be done. modified by CrystalDrag |
Freakling | | |
Update: Added some doodads, mixed up the unbuildable high ground a bit... Maybe I'll try out some unbuildable flagstones for the area between the wide ramps, if I have more time, but gameplay wise this is probably better anyway.
So I'd say it's done, only minerals still need to be balanced.
Or maybe some minor adjustments for the mains (see GMCS: Dent basilica i a bit where the blue arrow s are, and move SLs a bit if required [white arrows]). modified by Freakling |
CrystalDrag | | |
did those minor adjustments, added a bit more deco, got rid of the high bascilla unbuildable edges...
Freakling, please check the StarServer forum post in the Main Forum. modified by CrystalDrag |
Freakling | | |
Made some final nitpick changes to deco. |
Freakling | | |
I tinkered around with the resources a bit. |
Freakling | | |
Why is this replay on 1.15?! |