Freakling | | |
Name fits... |
Excalibur | | |
Not going to comment on balance, but the concept and execution are really awesome. Love the design. Can't wait to see it finished and who made it. |
CrystalDrag | | |
negativezero's ...
If you flick between Overwatch and this map, and look at the bottom left expansion on both maps, you notice they are structured almost exactly the same, including the nonbuildable/nonwalkable cliff at the edge. modified by CrystalDrag |
traceurling | | |
That's just NegativeZero's style...c/p |
NegativeZero | | |
Actually it isn't copied lol. But I do tend to use a lot of the same shapes in my maps, lots of circles and smooth curves (or as close as you can get with isometric tiles) - also explains why I love curved ramps... modified by NegativeZero |
NegativeZero | | |
Just named and tileset changed, deco will come later |
Excalibur | | |
Love love love love this map. |
Veezal | | |
Maybe move the corner expansions a little over so that you can fit another expo that is attached to the main, so that way protoss has a chance and just doesn't lose every game vs zerg. |
NegativeZero | | |
Version 0.2
-First round of tile/cliff editing: removed cliff edge gaps, started unbuildablizing the ground (yes, that is now a word) and made some fairly bad lava bridges. Also decided to stop spamming version numbers in my map titles.
Some ideas I'm considering include heavily reducing the resource count of 1-2 mineral patches at each of the center bases to open a small path to the center earlier on, and adding more resources at the main (maybe a second gas?) to compensate for the overall vulnerability of bases around the map. Thoughts? modified by NegativeZero |
NegativeZero | | |
Version 0.3
-Added vision blockers across open areas
-More unbuildable terrain
-More deco |
Freakling | | |
I would also put vision blockers beneath the middle minerals, so one needs air vision to cheese the hell out of every one. |
NegativeZero | | |
good idea, done |
CardinalAllin | | |
This would be funfor 2v2 in particular. |
NegativeZero | | |
moar crappy deco |
sTY_leZerG-eX | | |
This map is awesome 2! modified by sTY_leZerG-eX modified by sTY_leZerG-eX
P.S. I dont remember how to log in into my yellow color account lol modified by sTY_leZerG-eX |
CrystalDrag | | |
HEY NEGATIVE ZERO, A THOUGHT :
WHY DONT YOU USE SPACE TERRAIN?
MAIN COULD BE HIGH GROUND
BIG NATURAL COULD BE GROUND
AND THEN LOW PLATFORM |
NegativeZero | | |
BECAUSE THAT WOULD REQUIRE TIME, EFFORT, AND WORK
I DON'T HAVE THE FIRST ONE
AND I LACK THE MOTIVATION FOR THE LAST TWO |
Taranok | | |
WELCOME TO THE LAZY GENERATION OF BW MAPPING |
CrystalDrag | | |
WHERE CAPLOCK IS USED? |
traceurling | | |
I would just siege expand and drop tanks everywhere with goliath support |