ArcTimes | | |
This is my new map :D!!!
This is my first try to this kind of simetry.
There are some drop spots near the natural and in the third.
SO, what do you think? |
Phobic | | |
gj on symmetry |
Freakling | | |
Remove the snow. Players just don't like the bright stuff.
It's too easy to turtle on 3 gas. There are way too many cliffs. |
crystaldrag | | |
Snow made this look like a three player map XD |
crystaldrag | | |
I advise moving 3rd gas to the min onlines and moving them counter clockwise.
And get rid of all the cliffs. +_+
Anndddddddddddddddddddddddddddddddddddddddddd.
Not to use the color white on a snow map.
reminds me of blizzard style. |
crystaldrag | | |
Teal's gas is tankable... Best to switch gas to the left side and minerals on the bottom. |
ArcTimes | | |
Yes, the snow is really bright x_x
@crystaldrag: What cliffts are you talking about? The middgle? or those that are in main-nat-third?
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Kinosjourney | | |
Lots of wasted space and the expansion locations could be tweaked a bit. But still good job on the map :D |
sTY_leZerg-eX | | |
I like IT!! |
ArcTimes | | |
Updated and obs version added. I didn't test it, but i'm condifendt that it works :P |
NastyMarine | | |
very very nice map |
LasTCursE | | |
nice man :) |
Crimson)S(hadow | | |
imo make nats a bit bigger and minonly smaller, but thats just me |
LasTCursE | | |
nats could use an enlargement yes ^^ |
JungleTerrain | | |
OMG NASTYMARINE IS ALIVE |
Freakling | | |
And he still makes the exactly same comments about every map :P |
JungleTerrain | | |
rofl so true. |
ArcTimes | | |
I need to know what cliffts are you talking about x_x
The outpost in the map is not dropable, well, you can drop ghost, but anything else. |
LasTCursE | | |
the middle thing has huge tank holes in it |
ArcTimes | | |
There is no more tank holes :D
But I didn't update the picture. |
crystaldrag | | |
The doodad on outpost with the diamond shape is walkable, aka tanks. |
ArcTimes | | |
Really? It didn't let me put a tank on them, i mean, in the editor, i didn't try in game but i think is the same result. |
crystaldrag | | |
Hmmm.. I guess its because there are a crapload of illegal doodads underneath it? ^^
What about more unbuildable in the middle? Or no? modified by crystaldrag |
ArcTimes | | |
What can i put? there are no rock ground... for dirt, just rocky snow.
BTW, i tested in game, you cant put tanks there, and its because is unwalkable. I put tanks first in the outpost and then look for a doodad that solve my problem and the first time i put that doodad the tank explode :D! modified by ArcTimes |
crystaldrag | | |
There is outpost. On the edges, there are walkable but unbuildable tiles.
Also outpost ramps.
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crystaldrag | | |
=_+ And i hate you for that game! I lost cause i blew my tank up while landing my barracks on it. |
ArcTimes | | |
I'm not talking about outpost in general, i'm talking about the doodads with the diamond. It's unwalkable. And LOL with your tank xD!!! |
CrystalDrag | | |
XD But i am talking about making more of the middle unbuidable.
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ArcTimes | | |
AAAAAA.
So... you want me to put part of the edges and the ramps on the lowground? |
CrystalDrag | | |
In the middle. :O
You need more of it unbuildable.
^^ So jes i do.
And make the outpost better than that doodad spam! Looks ugly. thats why my wraiths die so fast!. |
sTY_leZerG-eX | | |
i would like some ramps in2 the outpost |
ArcTimes | | |
If you mean the outpost the is in the corner, that would solve me a lot of problems.
I can make an expansion in the outpost but that would be to mane expantions x_x
Btw i don't have inverted ramps to put on the outpost
nvm, outpost is unbuildable. Why do you want to see a ramp O.o? modified by ArcTimes |
CrystalDrag | | |
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CrystalDrag | | |
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ArcTimes | | |
OK! NOW THERE ARE NO MORE DOODADS ON OUTPOST :V!!!
OMFG WHAT STUPID I WAS!!! OF COURSE!!! YOU CAN'T BUILD ON DIRT NEAR THE RAMPS !!!!!!::O:O:O:O:O:O
And your wraiths died because you didn't micro them -.-
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Freakling | | |
Crystal, making those pictures cost you more time than fixing it :P |
CrystalDrag | | |
I know. But i knew Arc was working on something. :D
SO ARCC MAKE MORE MIDDLE UNBUILD!
Or you want me to do it modified by CrystalDrag |
ArcTimes | | |
I made it mor unbuildable, but unlike using rocky ground, there are "holes" where the player can build. I don't know if it's enough of if ot's ok.
I could make everything unbuildable, but the grass is going to desappear. Do it this time, and I learn how to do it the next time >.<
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CrystalDrag | | |
Problem is you did alot of copy paste.
XD
I think its alrite. |
ArcTimes | | |
LOL. There were different number of mineral patches on thirds. Some of them had 7 and some of them had 8.
Fixed, now all thirds has 7. |
Crimson)S(hadow | | |
decorate the water? more importantly make sure all nats are able to make the same amount of turrets for muta harassability; aka tael can't make turrets behind nat mins |
ArcTimes | | |
You are right :D
I forgot the water's deco >.< |
Phobic | | |
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ArcTimes | | |
And what about the cannon fe?. I think i can make an entrance with a mineral block with cannon in range....but the would be a tank hole, but like that one behind the nat on desti. |
Phobic | | |
Well it was just an idea seeing as this is a VERY straightforward map. That\'s not a bad thing it\'s just straightforward maps have been overplayed and there is almost no new possibilities with them.
I'd wait untill the tourney ends to modify it. modified by Phobic |
Freakling | | |
Can you redecorate the middle? There are misplaced doodads, ugly repeating tiles, randomly placed unbuildable tiles, ugly square patches of mogul terrain... I would remove the snow altogether and do something with bridge tiles instead, to be honest. modified by Freakling |
crystaldrag | | |
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K_A | | |
middle expo on left has more building spave than the one on the right. |
Freakling | | |
True, but aside from that it is good. modified by Freakling |
Crimson)S(hadow | | |
you still need to fix tael and purp's nat so you can make turrets behind them. red and blue's nat has so much more room for turrets. |
sTY_leZerg-eX | | |
I liked this better b4 :( it does have some improvements but... symmetry is not spot on.. I liked it when the outpost was walkable (But just make it in some areas) and ad some ramps 2 it.. |
ArcTimes | | |
But the outpost wasn't walkable, never xd.Just for small units. Maybe a walkable outpost would make the game different, but tanks would own everything.
And yes, i tried the brige tile, but along with the snow, and it was really ugly.
With out the snow seems better.
I don't know if i have to change it myself. You already did x_x and it seems cool. Would be better if all exp had the same building space, but beside that, it's better than what i did. |
crystaldrag | | |
Now all building space is equal in the middle.
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crystaldrag | | |
get on op bwmn arctimes. |
LasTCursE | | |
first time i like a bridge deco in an ice map nice job there ^^ (at least from the picture) |
crystaldrag | | |
Thx ^^ |
Freakling | | |
Can some one reupload this? |
CrystalDrag | | |
obs updated with recent most unprotected |
LasTCursE | | |
Gr8 map too bad it has not much games on it! ^^ |