Starparty | | |
Like your ideas.. just wondering if t vs anything can be easy, when 2 exp are very easily secured, and a push on the island, with cliff on gasexp as a bonus? iono.. Also when there is shale in mains, terran can move up his tanks before defence turrets can kill the ds.. |
boongee | | |
God damnit.
I've been saying this for a while now:
Interesting maps = Terran favored. |
boongee | | |
BTW, "Also when there is shale in mains, terran can move up his tanks before defence turrets can kill the ds.."
I'm not sure what you mean. 'ds'? |
boongee | | |
Oh, I see the GMCS. Drops? I guess I could remove the shale. It's merely decoration. |
Starparty | | |
No i lked it. now youcant put turrets at the out most edge |
Rupert | | |
I like the happy face at the top |
panschk | | |
Yeah the "shale" as you call it are cool. Maybe even make it bigger, to make sure there is a zone where no turrets can be build. Removing the cliffs like SP wrote in GMCS seems like a good idea to me.
This map actually reminds me of space pirates a lot. |
boongee | | |
So should I kill the shale or not? |
panschk | | |
No, expand it to make it a real feature ;) Makes terran more vulnerable on the back side;) |
boongee | | |
But it's already Terran favored T_T meh
I'm updating it now. I've moved the gas in the nat to make it impossible to hit over the wall, removed the cliffs at the top, and fixed the comsat thing. I just need to know whether to keep the shale or not... I'm thinking no, though. |
boongee | | |
Wait, what? ~_~ I read "terran" as "terrain". You think the shale will hurt Terran? I dunno about that |
boongee | | |
Updated. I'll call this v1.0 |
Starparty | | |
I dont have any idea in fixing it, but somehow i kinda miss an expansion.. not cause it really is needed, but gameplaywise you will expand the same way everytime and it doesnt give much options.. :P |
boongee | | |
I know what you mean. |