SkyHigh | | |
Hi im new here, this is my 4th map, and well....
Yeah plz tell me what you think. Good bad we, how can I make map better... |
SkyHigh | | |
Oh and by the way the minerals on the mains ramps are 8.
|
Whiplash | | |
I like the concept |
SkyHigh | | |
Lol the concept, not the map, I don't blame you I have seen the maps around here. They are crazy! How you guys get such symmetry I don't know. |
SkyHigh | | |
modified by SkyHigh |
coV | | |
why you use the mirror tool, im suggesting you used scmdraft at the top right itll say xy, x, y mirrored, check on that and itll do the opposite side too.
anyways about the map the middle looks freestylish cause you didnt no mirror tool
i think removing gas at the natural would be good. |
LasTCursE | | |
bad version of katrina ? :D |
sWaGu | | |
without the nat being behind ur main...:)
u should get rid of the 3 and 9 expoes and ur center would be larger and i feel morer comfortable. and i think that the min blocks on the ramps dont nblock the same amount of space |
SkyHigh | | |
OMG thnx cov i didn't know about that automatic tool for mirroring. This is going 2 help he soo much thnx!!! (I had always wondered how other people reached such perfect levels of symmetry)
Il also will do what you suggested swagu, thnx 4 the tips.
modified by SkyHigh |
Nightmarjoo | | |
Aspects of this aren't bad, but the execution is pretty sloppy/poor. You should imo remake it and try to immitate the execution styles of p4ver, testbug, or morrow.
In particular your rotational symmetry and the shape of expansions need work. You need more uniform distances.
I kinda like those bridges. |
SkyHigh | | |
Wow thnx for bumping my map :D
I know I have some serious improvement to do, but I will open pro maps and bmn mapper good maps to. To see how they do it. |