broodwarmaps.net banner

BWMN Time
11/25/2024
04:44
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Rays : 2009, 08, 29 02:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3834 (2)Rays 128*128Excalibur2.6betaground

The map has been rated 21 times and got a total of 55 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Excalibur
Info on picture, deco obviously not finished.
Comments gogogo.
spinesheath
muta > everything.

You can't defend your both your main and natural properly.
Excalibur
Suggestions on what to do Spines? Perhaps turret room behind main mins or should I remove the nat mineral ramp and put room there instead? Both? Or perhaps something that weakens zerg then? Perhaps ramp placement that isn't covered easily by sunks?
modified by Excalibur
spinesheath
I would not try to solve the issue by placing weak spots for each race. Such balance is way to unstable.

So far the only thing that really works to defend against mutas is room behind the minerals, so yeah, you'd better leave some room for turrets.

And because that will take some major changes I'd try to fix at least a few of the path issues. Right now it seems quite annoying to play because all the important movements are bugged (from almost everywhere back into your main, from your main / nat to your enemy and so on).
For example you could try rotating the main/nat setup a bit, but obviously you'd have to change the middle and exit from the nat accordingly.
coV
Middle too tight, tanks and mutas will probably be an advantage.

Every expansion can be tanked at the moment, so yea listen to spinesheath ^^
Moebius
How does zerg ever defend it's nat from marines attacking from the ramp behind mins?
Nightmarjoo
wtf is with the cliff behind the main? Can a tank on that even hit anything? It's just wasted space oO

The map's concept isn't bad, but the planning and execution is, imo. The map should be more crafted under the assumption that human players are going to play on it. Spines is right.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2) Retro Feeling
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(ubaTaeCJ)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)