sTY_leZerG-eX | | |
Its good to get some inspiration from pro maps you like, and LT is a classic.
I kinda like this |
Freakling | | |
Oh so very… |
1030xxx | | |
Can you make a 1.16 compatible version of this map? Many thanks |
HotRedIron | | |
1030xxx
It doesn't work on 1.16? Wow! I had no idea. But I don't know if I can make a version that's compatible with 1.16 since scmdraft2 only allows the map to be saved as StarCraft Remastered scm/scx and I guess that won't work with 1.16? And with the official Blizzard editor gone I have no idea how to help you.
Does any mapmaker here have any idea what to do? |
HotRedIron | | |
As a minor update I placed the geyser north of the starting location for bottom left instead of south. |
HotRedIron | | |
Brought the mineral only closer so it's now closer than the nearest gas expansion. Adjusted the other two expansions and the island is now slightly less claustrophobic. Also some minor mineral changes. |
sTY_leZerG-eX | | |
Maybe modernize the high ground at the nat by adding a ramp?
With a mineral only 5min patches |
HotRedIron | | |
sTY_leZerG-eX, the point of this map is that it's a 2-player Lost Temple. Modernising the ramps thus would not fit the concept of the map. |
Freakling | | |
When you want to modernize a map, you have to address gameplay concerns to match the known meta. |