ProTosS4EveR | | |
I just realised that i forgot to upload this map
It was a map in ChickenLord's competition |
trcc | | |
sexy map feels like natural to main distance is quite big though
Nice deco :P I like the green contrast in jungle maps specially with the use of raised jungle! |
Excalibur | | |
Very green and warcraft 3 like in appearance like Moon's Tear. Love it. |
SiaBBo | | |
I don't like it at all.
First, what you do vs. tanks? They can tank ur natural so easy or just defend ur own natural/minonly/3rdgas. This is really imba and terran just camp to 200/200 and then push out what is really easy cuz all the cliffs and kinda small middle.
Think about purple vs teal. Purple is terran. Terran just takes his natural and push to minonly. With minonly he can push more and tank whole main. Drops are very easy from natural to main cuz small distance. Sounds like fun.
So protoss win terran only with fast dragoon rush. If it fails you lose.
Too hard mutaharras. You can make too many missile turrets behind the natural and they will protect minonly too. So I would move minonly closer to ramp.
I think 3rd gas is too hard to zerg. It is very open so it would be hard to defend with couple of lurkers and spores. You just can't get it before lots of units.
Back to pvt. If we look red's natural. You put tanks on naturals edges and protoss can't use lower ramp. If he does he gets lots of tankfire and lose his units. It is too hard to attack on upper ramp too. Still ur naturaltanks cover it + you can siege some tanks to ur main's edges so even they will protect you.
In this map there's no real battles in the middle cuz why should you fight there? Ofcourse you use cliffs cuz they are way better to you, attacker.
And again. Tanks will own your natural even on minonly.
Cliff to rased jungle is ugly.
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ProTosS4EveR | | |
i know the big problem of this layout are tanks
but just one thing, you can't shot main's ramp from the ramp before the nat, i spent 1 hour on it before cichkenlord's comp
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frontliner | | |
im in love with the deco,but the fact that the mains are tankable makes it bad |
ProTosS4EveR | | |
on everymap map main is tankable lol |
frontliner | | |
maybe so but you could make a bigger buffer zone with no tankholes |
Nightmarjoo | | |
are you kidding? these mains are huge |
JungleTerrain | | |
Rofl, frontliner |
fated | | |
Well, i totally agree with frontliner, you should make sure that tank cant reach main, even when it comes from the nat..
TO DO THAT:
just block the nat off with no ramp, replace the walkable places in middle with water, and call it an air map !!! :D
If you did those changes, youd have MOTY right here :D |
ProTosS4EveR | | |
"Well, i totally agree with frontliner, you should make sure that tank cant reach main, even when it comes from the nat.. "
write it in all map topics since nearly all maps have tankable main (python?andromeda?gaia?voices IV?destination?) modified by ProTosS4EveR |
frontliner | | |
well the difference is imho that you haveto travel a longpartin order to reach tanks... |
MorroW | | |
you did quite well with the decoration but the sizes not as good.
i think the mains could be smaller and if u reshape u can use the unused area too and put disruption webs so u couldnt snipe over the hills to the other guys natural.
and after this u can have alot larger middle and thats when i think this map is even ready to try out :) |
Nightmarjoo | | |
yeah, nats need shrunk too imo modified by Nightmarjoo |