| Back to "beta" maps. Show all maps. Last update for (2)Mirror's Edge : 2008, 11, 25 22:47
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3356 | (2)Mirror's Edge | 128*96 | Joto | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
jotodragoon | | | Okay, this was an experimental idea, after being away from map making for several months. I got inspired by watching the Classic Tourney.
Some map details/bugs/known problems;
Transfer from main to bottom corner expos is impossible unless you destroy the warpgate.(workers get stuck)
-Two temples in center, stacked, paired with mineral patches(12 each) making center slightly harder to navigate early game, until it's mined out/destroyed.
-Minerals on mini-high ground in center are (1) each patch.
-Scouting takes some micro. Worker will try to use the middle path if you don't first move it down to your nat, then move towards opponent's main.
-Middle path has 2 (500) mineral patches blocking it. This area can be pylon/worker glitched across for an interesting proxy gateway/barracks build. (can upload replay of examples..)
-Bottom 'island' expo is in range of tanks, dragoons, lurkers, and hydras. Debating whether or not to sacrifice movement space down there to make it unsiegeable.
-Main focus of this map was for more creative play, promotion of proxies, and creative flanking strats.
I'd like to fix the main->Bottom expansion problem, if someone has suggestions. | SiaBBo | | | Too small. | SynDrome | | | Too tight. | MorroW | | | Too small and tight. | LasTCursE | | | This post is not displayed due to its content | ProTosS4EveR | | | pathing issue
too much experimental | JotoDragoon | | | Anything else...? | Starparty | | | start with opening it up a bit and we can go from there |
| Replays
--ProBEroO vs Boesthius(1on1, 1.15) --ProBEroO vs Boesthius(1on1, 1.15)
Upload replay for this map |
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