| Back to "beta" maps. Show all maps. Last update for (4)Choler War : 2008, 11, 23 04:44
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3351 | (4)Choler War | 128*128 | jjoshb | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
SiaBBo | | | Ugly mineral lines.
Add gas to minonly. | SynDrome | | | hehehe, too straight. Make the terrain more curved. | Nightmarjoo | | | lol it's (4)Othello with linear pathing. | Ag-Toss | | | new mapper? | SiaBBo | | | I think it's andromeda + othello. :b | jjoshb | | | did i copy maps?
i just made the design in the middle because a diamond would fit in good modified by jjoshb | jjoshb | | | And can anybody teach me how to switch ramps around and how to do the wide ramps? | Woedin | | | With "natural" parts of the map, like cliffs, try for a natural look with curves and such.
"manmade", like the walls, suits this type of layout you used here. the trick is combing both.
In "Natural" areas, using different decorations will make each bit look more varied, and using similar patterns can enhance "manmade" looks
I posted some articles you should read on your other map's comments.
For now I'd suggest you use premade switched ramps and wide ramps, do a search on ramps in the map database here, and use copy and past.
Mapping gets more challenging when you start using "rotated" paths and spiraling layouts, if your up to it, its very rewarding and worth the effort to learn. modified by Woedin |
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