| Back to "beta" maps. Show all maps. Last update for (2)Benjok Valley : 2008, 11, 18 18:34
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3350 | (2)Benjok Valley | 128*128 | 3.mZ)Plague | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
3.mZ)Plague | | | Well this is my newest map. Starts are 6:30 and 1ish o clock. Tell me what you think and thank you | LasTCursE | | | modified by LasTCursE | spinesheath | | | Can't really second that. Marines don't like bridges when there are mutas/lurkers around. The main seems not all that safe from mutas. Not that I would say it is z>t, but I don't see the t>z.
I also can't see the z>p. p gets 3 gas very easily since bridges + cannons like each other a lot. It would be quite hard to break out of a luker contain, but I guess a sair/reav opening will deal with that easily.
tvp might be ugly though because neither of the two likes small bridges when they have those huge bulks of units. | LasTCursE | | | nvm
modified by LasTCursE | 3.mZ)Plague | | | last curse what is this starcraft rock paper siscors or something>? | SiaBBo | | | Looks like it is way too big. |
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