3.mZ)Plague | | |
This map if my fourth i think it took me a bit i used 3 differant map editors so I hope its ok anything need fixing just please send me some feed back. |
3.mZ)Plague | | |
yeah im lookin' at it and left ramp to compost is bigger than the right 1. i'll fix that. |
SiaBBo | | |
Huge mains.
Long way main2main.
Very straight lines. :B |
LasTCursE | | |
3.mZ you may try to make instead of 3 maps at weak only one map :) but slowly slowly and you see how better it will be :) |
DG)SpoilR | | |
Kinda noob map.Laughable big mains(there is place for 2 players in each of them),to few expos,crude design,imba in nearly evry aspect(check the size of the large ramps)except the amount of resouces per players.
You can criticise alot on it,but the[long]way main2main is not an issue,Siabbo. modified by DG)SpoilR |
MorroW | | |
the best advice: become good at this game and understand how it works. also learn all proleague maps and then start with mapmaking |
SiaBBo | | |
Yes it is.
"If protoss is too close to zerg, it is a disadvantage to zerg. if zerg is too far from protoss, it is an advantage for zerg. (early game)" - Stimey |
JungleTerrain | | |
The mains take like 1/4 of the map.
seems like the top of the map won't be used, imo.
the choke leading out of the main/nat is way too easy to defend.
why did you use 3 different map editors?
download scmdraft2, which is here at BWMN, on the "Files" button, and try to use the "mirror" tools, it would help your map alot. |
greatn00b | | |
nice map |