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Last update for (2)Blunt Trauma : 2008, 08, 06 18:53
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3190 (2)Blunt Trauma 128*128anotak2.4betaground

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


anotak
made this today, when the idea came to me earlier
very ugly right now because i wanted opinions on the layout and balance and gameplay stuff before deco
well?
JungleTerrain
It would take a couple of light years to get to the enemy base with your army. I would rather go 2base carriers just because of the distances and since the other gas expos are so far away. Also add an Overlord Spot?
anotak
oh yeah overlord spot

the distance doesn't seem that much longer than Blue Storm... though I haven't tested it.
ludamad
LOL not much longer than Bluestorm? Bluestorm is corner-to-corner straight on 128 x 96. This is corner to corner on a big winding road on 128x128. Its like 50 tiles longer than bluestorm.

Only thing I can say is the minimap image is nice ;P

I think proxy rushes could work well here.
modified by ludamad
anotak
blue storm isn't straight, unless i guess you mean SCV-size direct path. which is also less winding on this map though, though not as straight as there.
modified by anotak
neobowman
Yes the scv size direct path. Even Blue Storm's wide path isn't as long as this one. Doesn't reach the corners of the map and Blue Storm is only 128x96. The paths here do reach the corners and the map is 128x128
Nightmarjoo
The distances are a lethal error imo. If you want to work on the map, I reccomend remaking it in 128x96.

The mains are weird.

I don't like the expo layout at all.

I don't like the positioning of the tight path. Perhaps place it right outside the nat?
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