panschk | | |
Looks very nice. Probably not a zerg map, but I don't like them anyway^^
I think you should widen the middle. Just add a little bit more snow instead of ice in the middle, to make this region wider. |
boongee | | |
This looks really nice. |
Starparty | | |
I believe there is some serious issues with sieging the ice passages fom main platfrom though. there is only 1 ramp to walk through and a block with a siege, say tanks or lurkers or w.e will be very strong. |
panschk | | |
yeah, that's a problem. Making such a unsymmetrical map fair and position-balanced is very difficult. Imo you should at least make sure that tanks can't shoot the workers at the minerals from snow. You won't be able to stop them from doing so from ice. |
MillenniumArmy | | |
New image now |
boongee | | |
Great map. It's very solid and playable. |
panschk | | |
Actually it is unplayabel. MA uploaded the wrong version of the map, where there are no minerals and only 2 starting locations. fix it pls |
MillenniumArmy | | |
Oops xD
Ok i uploaded the real maps now |
Starparty | | |
Read the GMCS, i think it would be good, also consider tweaking the min only hills. On bottom pos you can siege iceramp from them, giving better defence than on top positios... |
panschk | | |
Fix your observer version.
Players:
random start locations YES
ally, vision NO
observers:
random start locations: don't care (works both ways)
ally, vision, allied victory YES
|
boongee | | |
I fuxed up the GMCS. Anyway, it was backwards but it's not anymore since you updated the map. Nevermind.
I really like this map (I've actually played on it too :D) and stuff. Yeah. It's cool. |
Starparty | | |
made a updated newspost to credit the map enough. You should read it. Just scroll down on the newspage |