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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2910 | (4)BackWoods | 128*128 | WHiTeSTRiPeS- | 2.4 | beta | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
WHiTeSTRiPeS- | | | :) finally another map
4 players, cooperative play, deco.. what else could you ask for? ;p
comments/criticism welcome modified by WHiTeSTRiPeS- | Nightmarjoo | | | I can't help but think that blue and red are getting a way better deal ._.
I don't care for the long distances, lack of space, and patthing issues assiciated with neutrals.
Red/blue probably mine faster, and are closer to SW/NE, whereas teal/purple are closer to the islands, but they're island -.-
decoration kind of sucks ._.
I'm not a 2v2 player, so I dunno how it'll play cooperatively, but I know it'll suck hard for 1v1. | MorroW | | | so blue and red r the only players that can get the min-only correct?
the water is like a compleat line.. doesnt look too good
i kind of agree with nightmarjoo | Rye | | | Reminds me of (4)Archmage, but probably plays better. :O
Perhaps add another expo or two? It seems a bit low on resources for a 4p map. modified by Rye | Lancet | | | Scouting is going to be uber-anoying here. Also moving troops around depending on what the starting position is and whether the neutrals have been removed. | Nightmarjoo | | | Rye, you mean (6)Archmage, and a map that plays better than Archmage does not exist. | Rye | | | Yeah, (6). |
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