SummerSky | | |
Um..I'll remove 'center doodad' :) |
FrozenArbiter | | |
Can't you make the cliff run along the outer rim of the map, thereby making the outer parts of the choke a little wider?
It would really help make goon harass a bit more of an option.
Maybe it's not possible to do exactly what I said on the top position but maybe you can make the road zigzag a bit to free up some space?
It might also be a bit small, hm. But nice to look at ;p |
LGI | | |
I like the map but there is one small thing to fix i guess. To clift of the expand of the red player should be a little upper so a zerg hatchery can be put down and protector his main and his exp. The blue is ok. |
[7x]SpitFire | | |
Actually I like this concept, but imo it will be easier to play as a T, because of terrain pieces (e.g raised jungle). They will make flanking a lot harder.. But it's only a suggestion, dunno how it will be looking ingame.. |
SummerSky | | |
I agreed on LGI, and fixed it. |
SummerSky | | |
Plain gas expo-1000geyser [..] |
Testbug | | |
i love this map! |
ProTosS4EveR | | |
but zerg is dead, nat doesn't cover main entrance and there is a second entrance :((
why this map is so many times in the random map? |
Excalibur | | |
"why this map is so many times in the random map?"
Yeah I noticed that too. Weird. |