SiaBBo | | |
Gas issue on islands. Terran can lift cc there very easy. Maybe block that? I dont know but maybe boring to play. Have to test it. |
LML | | |
oh ya, forgot to put a mineral chunk there ;o |
WHiTeSTRiPeS- | | |
actually it looks like a fun map to play on. i'd only make bases bigger, move the nats inward, and make the islands a bit bigger since it's a strategical point and therefore needs more room for static defense. |
Lancet | | |
Nice, islands are quite a distance away and they are small, it will be risky to float a CC there. Why the double gas on the island? Why Scratch? modified by Lancet |
ludamad | | |
I think the islands are actually pretty close. |
Lancet | | |
OK so how would you guys play this map using a strategy that involves floating a CC to the island? Zerg will probably know about it as he will have an ov on the way and mutas will be coming within minutes so how will you defend that? |
SiaBBo | | |
Missile Turrets? ^^ Maybe drop some marines there too or just make wraiths. Wraiths are maybe pretty good here. modified by SiaBBo |
Rye | | |
Drop marines, I'd say. I'll take 20 stimmed rines + 4 medics over a flight of wraiths when it comes to mutalisks. It's a good looking map.
Though, I noticed something. The southeastern expo is closer to the ramp then it's northwestern counterpart. The southeastern one is in tank range, while the other isn't. Major problem there. |
Lancet | | |
Well yeah, but if you drop marines there that means you have a shuttle and if you have a shuttle then that means you might as well carry an scv to the island and build your CC there, no need to float it. |
Rye | | |
Not if you float barracks, then build the rines. |
Nightmarjoo | | |
Map is ok I guess... The islands are too turtley imo; too small =/ Try making them more pythonesque maybe? |
MorroW | | |
this is very good
just fix gas issue at island plz
wider middle side ramps
good work :) |
RaDiX | | |
I hate to see double gas in every map, delete it and I'll give you my vote for motm. good map, 8/10
also, some of the mineral lines are very ugly modified by RaDiX |
LGI | | |
Wow great job, dude.
Three things:
• Re-make the mineral lines - they look ugly;
• Re-make the islands - they also look ugly, and as i can see the entire map you can do pretty well in design, so i am sure you can do better with those islands;
• Delete one gas from the islands. Thats such a dumb idea, which i still can't understand why people continue to use it... |
LGI | | |
Btw, distance are way too long. You can't fix it on this map, because you have to re-make a big part of it. But have it in mind in future, your ramps would be best if they are at 9 and 3 o'clock. Then the distances will be normal. |
LML | | |
*Updated*
• remade some mineral lines
• fixed the islands design, made the bigger also and removed one gas
• fixed gasissue at blue's nat
the current minerallines are not for a good look, but 90% of them are for a fast gathering. modified by LML |
LGI | | |
Mineral lines, still look ugly...
The bottom island seems a little smaller then the top one. I am not sure, maybe it's just me. |
MorroW | | |
ye the mineral lines r kinda bad ^^ |
LML | | |
it only seems smaller because of the geysier placement |
LML | | |
I've uploaded some PvT between some friend and me.
The skill difference is huge, tho, but after I got my nat, my 2nd nat, and the 11 and 5 expansion (not the islands) I felt like needing more expansions ;D
maybe I should have just tried to take the islands;o |
LML | | |
added a mins only with 5mineral fields, because while gaming I often had the feeling of missing expansions oO
also I fixed the minerals lines a bit, because you complained about them being looking ugly >_<'
modified by LML |
Rye | | |
Put some replays up for ya. :) |
LML | | |
so, what do think about the gameplay?! :o |
Rye | | |
It plays well, in my opinion. Not too crowded, enough resources for a prolonged fight, and the smaller ramps in the high ground middle seem to take people by surprise. It's pretty well balanced, too. |
Nightmarjoo | | |
Islands are still garbage, please fix! |
MorroW | | |
:D wait just remove the islands cuse nightmarjoo dont like the decoration on them, its easier |
Nightmarjoo | | |
Not the decoration lol. They are too small, too easy to turtle, too hard to attack. The islands have bad gameplay imo. |
MorroW | | |
aha sorry, yea i agree id like them to be larger and more stretched to middle |