Crackling | | |
imba terran |
DG)SpoilR | | |
Not much more than ParanoidAndroid |
LGI | | |
Imho, you have to move both mains closer to air expand, so the path becomes more wider, because atm, terran users, really have advantage.
The map is really nice, for fast games i guess, but interesting strategies might come. |
flothefreak | | |
10minerals in main on a 64²... |
NastyMarine | | |
I tried doing this on 96/96 and failed miserably. This type of layout is really hard to do, especially if you don't want the mains to be retarded. I like this map not b/c of it's execution but b/c i know how hard it was to even attempt it.
I think it's a lot different than PA.
Is this a 64/64? I don't have an editor on this computer? |
flothefreak | | |
nah should be 96 as i look now |
spinesheath | | |
No chance for 64x64. But no chance for 128x128, either (see above...). |
Nightmarjoo | | |
whose map..? |
Testbug | | |
NastyMarine i don't understandyou.
this is a 96x96 map.
you could't do the same map? |
NastyMarine | | |
yea, i just couldn't pull it off :O |
Lancet | | |
Very interesting use of the spider mine to block the expo! I am not sure however that you need that many or that those are the best expos to block. But it is a good alternative to the neutral DT.
That geyser next to the ramp of the South mains looks a bit akward.
What if you communicated the area behind the mains (the one with the backdoor ramp) to the mineral line? That would be weird! |
spinesheath | | |
By the time you take the expansion with the mines (approximately never except for against a bunker terran), you will certainly have detection. |