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Last update for (2)Plaxzodia : 2007, 09, 08 05:17
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2464 (2)Plaxzodia 64*64Plax2.4beta

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


Plax
I made this fairly Quickly but i tried to take all balancing into mind.

This is made to produce a somewhat different style game play i would love to see some replays

(Minerals blocking exit are 16 each)
Nightmarjoo
I'd be careful about tank holes.
Seems pretty gas heavy, but it might not matter.
The ramps seem choppy lol.
It's ok I guess, hard to judge maps like this because I never played blood bath that much.
Gas issue, left geyser mines faster than right geyser.
Plax
im pretty sure its tank safe i spent alota time trying to place them and couldnt,

and i thought Left and right side gas didnt make a difference it was the angle the gas is

Ramps are choppy cuz it was my first attempt at big ramps XD
uC.MorroW
hehe, never thought on left and right gas^^ u should have seen the first homemade ramp i did xD
Plax
hehe ^_^
Lancet
OK map. Those effects at the begining are interesting. I thought that they would crash the game. Some actually do like the plague or psionic storm but many don't including ensnare, maelstrom and scnanner sweep. You can access them by going Sprites>Effects. Too bad they last such a small amount of time.

Note that the disruption web and dark swarm from here will not work. The ones that work are from the Sprites>Unit Sprites>neutral with player set on 12 (neutral).
Lancet
I think the longest lasting effect (besides the effect of dying units) is the nuke hit

sprites>units>terran>special>nuke hit

Appart from some espectacular special effects in the first few seconds these don't change gameplay at all except perhaps to confuse you at the begining of the game.
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