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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2462 | (2)Anaconda | 128*128 | Shamboosa | 2.0 | beta | | The map has been rated 28 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ProTosS4EveR | | | This is absolutely not a 2 players and ground version of hall of valhalla. xD | shamboosa | | | 128x128
I took some ideas from different maps. The lower ground expo's and cornerexpo's from Halls of Valhalla. Added a more open structure. It is not an air/dropmap anymore. A total of 4 loops. Not to many chokepoints. I'm thinking about moving corner-expo's to the oposite side on the raised jungle.
I would like to know if there are mirrortools to better the symetry.
Edit: I removed the zerglinghole. It is not a new Valhalla. I don't mask that I took some ideas from it. I take incremental steps in making a map. Critique is a part of that. modified by shamboosa | Starparty | | | why does the 12 base have a small zergling entry and the bottom base not? :P
make a map of your own and upload. this actually irritates me slightly..
| Lancet | | | Finish the map or update the picture. | BestTarsier | | | I don't understand why the mains don't have minerals o.o | LML | | | yeah, that kinda suxx.
and the islands in the corners (1 and 7) have no minerals, aswell o.O' |
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