| Back to "beta" maps. Show all maps. Last update for (4)Amethyst : 2007, 08, 03 12:48
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2375 | (4)Amethyst | 128*128 | M# | 2.4 | beta | | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
mapghost | | | 
I made it in 2005(when i was young. but still I'm young :D), so it has gas issue and has many small-tank-place. so i will modify and upload it day after tommorow. because i'm in school dormitory now :)
i didn't use mirror effect of scmdraft(it is old map :P), so it have not perfect symmetry. but it doesn't have big imba about starts(except entrance barrack imba. but nowadays, terran players don't use entrance barrack, so it is no problem).
Center is opened. no water and high(or low) ground which hinder pathing. modified by mapghost | flothefreak | | | water and highground dont hinder pathing. i think you want to sell us a flaw of the map as feature ;)
i dont like this close island (macrish)
gameplay is either only 1 long and single not too wide path, or is short with no tactical value in between... | mapghost | | | flothefreak//hmm.. you said 'it has no tactical place', don't you? (I'm poor at english. if it is false, can you explain me more easily please?)
Yes It is just power type map. It's starts and first expo have same mineral and gas. so i expect players to make many many many army. just it. modified by mapghost | Moebius | | | I like it. Good heavy macro map. | Herb. | | | ¼±±âµµ Á¸³ª ¸¹Àº ¸ÊÀÌ´Ù modified by Herb. | mapghost | | | Herb.
^^.. You should use english here at BWMN. (BWMN is not your own place, do you know what i mean?)And I said, 'it has gas issue and has many small-tank-place. so i will modify and upload it day after tommorow.' | Herb. | | | i know | panschk[FP] | | | Looks pretty nice. But it is obvious that pretty static games can happen fast when each player just secures his half of the map, especially when terran is involved. No way to fix that though, thats just the way the map will play imo. |
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