| Back to "classic" maps. Show all maps. Last update for (2)Broken Toys : 2007, 12, 09 23:02
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2373 | (2)Broken Toys | 128*128 | Heaven | 2.5 | classic | | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
HuB | | | great ;]
| panschk[FP] | | | main bases are much too small for my taste:/ | NastyMarine | | | well its a beautifully done map. BUT this is yet another korean design map - not a map for solid games. And panschk's comment attributes to it. | LML | | | this logo in the middel-.-
it takes away the look at this point, and what is under it? wall, a mineral field, or an empty place, u can walk? or water??? modified by LML | ProTosS4EveR | | | Use your eyes, you can see highground... | ptar | | | Nope you can't see only highground. I think it's a lil hole where only marines, zealots and zerglings can get through ( like in every kor map :/ )
edit: dl the map. It's the same thing wich is above and below the icon. modified by ptar | FateD | | | hmm, i love the map, but you should add a ramp going to the gas expo behind, thatd be awesome :) | Lancet | | | Major pathing problems. Say you are blue and you click on "the other side" of those central corridors. Units first try to cross the minonly's mineral line (the one with the generator). In any case only one of those passages (if you are blue is the one on the left) can be crossed by SCVs and marines (not vultures, goliaths or tanks). modified by Lancet |
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