Excalibur | | |
Nothing to say here. I just went doodad crazy on the lower half.
Mainly focused on whats wrong with it balance wise. Let me know. |
RaDiX | | |
Looks good, but very tight :S |
Excalibur | | |
I was thinking of taking out the doodads by the mid ramps that go off of the high platform, and then combining them into one big ramp.
Good idea? |
Excalibur | | |
Updates:
Removal/Changes of some unwalkable doodads
Changes to the bottom courner expos
Terrain around nats changed
Combined down ramps into super ramp in mid
Anything folks? |
RaDiX | | |
HOT XXX now.. I really like it... :P |
Excalibur | | |
Anyone wanna play me on it? |
Excalibur | | |
Update:
Major changes to the middle of the map
Lots more doodads
Alot alot alot more doodads. O.o
Sprites |
Nightmarjoo | | |
ugh
Mains are gigantic. Distance from nat2nat is HUGE.
Map is virtually unflankable, there is no room for troop movement.
Pathing is fucked, but w/e =/
Nats have no room for turrets, mains don't have much room near the minerals (lol but tons of room everywhree else =/)
The doodads only hurt the map more by making it tight and killing movement. |
Moebius | | |
Remove some of the doodads in the lower and upper center. That should clear up the battlefield more. Not very good for competitive play, but a beatiful map that I will play from time to time. Good job. |
NastyMarine | | |
the map is pretty crowded ... i say that you have to reshape alot of of things in order to get good a good flow going on. as it is now, the main to main distance is pretty short. |
Excalibur | | |
I abandoned this map a good while ago. However if it seems to have any potential i may restart work on it.
The follow up to this was (2)In Arms modified by Excalibur |