Nightmarjoo | | |
lol 14 gas for a (2)map, r-point has 18 right? for a (4)map.
GOT GAS?
how many minerals are those mineral walls?
and idk author sorry |
Testbug | | |
R-point has 2500 geysers! |
LostTampon | | |
by far the most interesting map here
the decision which walls to open will make the games very variing and interesting |
quietidiot | | |
14 geyser map with a vagina looking center? count me in!
I don't know how one should play this map anyways, I'm looking forward to the pvz on this !! |
Testbug | | |
mineral walls: 24
natural: 3400 gass |
Nightmarjoo | | |
a friend of mine said to me about this map, and I'm inclined to agree, that since there's no place to really hide an expo, you need gas at them all. |
flothefreak | | |
reminds me a lot - in basic structure - of InChains |
NastyMarine | | |
by far my favorite map out of the three.
alittle worried about base size though. where are you supposed to macro?? modified by NastyMarine |
ProTosS4EveR | | |
The map reminds me Sand Kiss ~~
Wall with less minerals and tighter... |
Antares | | |
my first impression was also InChains flo :P
maybe some of the geysers are less then 5000, even depleted |
DeSade | | |
WOW A FUN MAP FOR PROGAMING!
Games on this one gonna be so ridiculous with both players running up and down 3 parallel ways and killing off each others main. Winner`s who luckily chooses the right passage!
This is so lame. They so desperetaly try to bring new aspects (or rather "special features") to the game which is not bad in the first place but these maps are just CHEAP!!!
We would have a similar outcome if we launch a contest named "create a map in less then one hour"
Hope I won't be proved wrong :P |
NastyMarine | | |
each nat geyser is 3400
each mineral block is 24
map is unprotected ^^
im sure they'll change any issues with too much gas after play testing. |
lnept | | |
uploaded a rep |
NastyMarine | | |
rep shows pathing issues which can be very very irritating. Units walk right thru workers w.out being ordered to move away first. thats a big problem :/ |
Lancet | | |
Great map! Who is the author and where is the map file to download? Now here is some imagination at work for a change! The pathing issue can be fixed, but I think each corridor should have an equal number of expos and they should be more or less at the same level. The ground decoration looks too squareish, see if you can give it more "curves". The picture looks too bright for a twilight world. Thanks for the rep, it was quite enjoyable and fun. It seems that zerg invested too heavily on mutas though. |
DG)SpoilR | | |
Another nightmare with league status.Who need this junk on this site? |
tktkvroom | | |
i almost quit sc after playing this map, just gunna say i hate it thats bout it |
lnept | | |
love this map, takes good intuition and scouting. |
Crimson)S(hadow | | |
new version here too, plz.... reason im asking is cuz i can't open the link from TL |
djdolber | | |
What are you doing here now, its Flash vs Jaedong!! lol |