| Back to "beta" maps. Show all maps. Last update for (2)Vast Void : 2007, 04, 16 19:19
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2074 | (2)Vast Void | 128*96 | NastyMarine | 2.3 | beta | | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NastyMarine | | | old gem that i never uploaded. been sitting for awhile. | Arden(WoF) | | | Interesting concept... My only concern is that it will be too easy to secure expos. But I think it looks fun. modified by Arden(WoF) | Nightmarjoo | | | lol you can do better inverts than that, weird map btw oO | Arden(WoF) | | | Yeah... I would suggest you use the ones on Acid Rain, but they're aimed in the wrong direction. | lnept | | | LOL at inverts.
good map | NastyMarine | | | whats wrong with the inverts :) | Lancet | | | Interesting island map. You can find some better looking twilight inverts in the "ramp" series of maps here. I could drop up to 3 tanks behind the NW main but only one behind the SE main. None will hit the mineral lines but they can reach anything built somewhat close to the edge or they could be use to support a drop. Your scenario is untittled and your map description merely reads: "destroy all enemy buildings". Come on, write up something that sheds some light as to why you called your map "Vast Void". | flothefreak | | | update this one, it roxx. | spinesheath | | | Ya, get it some crushed rock ramps ;) |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
|  |