NastyMarine | | |
More of a 2;2 map. But i like it :)
I dont really have anything to say about the main mineral line except that i remember seeing a VOD of Boxer on any ash island map with crazy amount of minerals and 2 gases and i thought, eh, why not try it. That VOD btw was TvP if anyone knows which map it was or which game it was. I know its in bwmn some where.
The top half is not finished (deco wise) and the inverts need to be tested thoroughly |
NastyMarine | | |
And yes i know, gas issue, but i wouldnt be able to do this layout without it :/
also note that i am making the main chokes unwallable. The bottom mains have taht element and the top 2 dont. |
RaDiX | | |
14min blocks... Are u mad? Z is dead.. |
RaDiX | | |
omg it's 16 8D |
lnept | | |
theres another spot to put a hatch right next to your main one if you see. half the minerals arent very close to the main CC/nexus so i dont know who it'll help more. definetly 2v2 though... |
flothefreak | | |
you should put something else into the middle. those expansions wont make a good gameplay, because if you control one, you control/are able to attack all the others quite easily...
other than that, very cool and stylish map. only the minblocks - if they are so many - should at least be set down to 750 or something |
NastyMarine | | |
they are. 2 are 500. 2 are 750, 2 are 1500, then 2 are 2000. The gas at the mains are 7500. and the expos in the middle are also modified. |
boongee | | |
the ash map you were thinking of is called Paradoxxx |
Nightmarjoo | | |
gas issue can be corrected by placing gas in a corner, thusly making it very necessary to use 4.
Other than the mains looking pretty small I think it's really nice. |
NastyMarine | | |
thx boongee :))))
mains are efficient tho it gets kinda tight. thats why i made room outside main to set up some macro gates/facts |
Nightmarjoo | | |
fix gas issue? |