| Nightmarjoo | | |
looks pretty nice, like a less fucked up and (2) version of desert fux. Are the mineral walls NE/SW full minerals?
I'm not gonna even try thinking about balance lol, I have no ideas there.
I'm not sure about SW/NE islands, they look a little t favouring. |
| lnept | | |
| might as well cover the map in minerals T_T less minerals man. |
| RaDiX | | |
| z is so dead in this... Less minerals or more gas... |
| Lancet | | |
| Your Xel-Naga temples do not show when you play the map. |
| tktkvroom | | |
| very nice map, this is gunna go some where |
| ProTosS4EveR | | |
| Yeah, you must play in obs version. I'll do it today |
| ProTosS4EveR | | |
-- UPDATE --
I remove a mineral field in the island and i also removed some minerals at some expos |
| tktkvroom | | |
| this map really needs to be looked at more, some ppl with love go test it |
| tktkvroom | | |
ok did a test run on it. Seems like the mineral walls that i marked in gmcs need to be less so that players dont turtle like we did. & bottom right base the expo to the bottom left of it has a cactus in the way of cc -.-
also only 1 xel nalga thingy shows up in game which is good cuz they have such high hp so only 1 is needed. & the 2 expos in the middle of the map don need to be there cuz the large mineral only walls are worth alot & can be used from inside or out modified by tktkvroom |
| Excalibur | | |
| Reminds me of Monty Hall |
| pOOwarriOr- | | |
| looks fun, and yeah the center is definitely very Monty Hall-esque. |
| flothefreak | | |
| i would rather say, monty hall has a very sandkissesque center. |
| spinesheath | | |
| Ya, that was the map that came to my mind when I first saw monty hall. Just couldn't remeber its name... |
| ProTosS4EveR | | |
Mmh, hi all :D
I don't make new maps coz i haven't any ideas. Maybe this map will help me to be free, i'll fix all these things and make a better version :] |
| ProTosS4EveR | | |
WTF, i can't update, the window freezes on loading -_-'
It took 10 minutes... <_< modified by ProTosS4EveR |
| flothefreak | | |
| maybe extra-large picture? like, unresized 16MB-.bmp file from scmdraft0 mapimage tool? |
| Lancet | | |
| Resize bitmap file to 768 by 768 pixels save as jpeg and upoload. You can use PhotoFiltre, it is available on the net. |
| ProTosS4EveR | | |
Sry, i fix that now. The expiry date of PhotoFiltre was yesterday and i was tired so i used varyview and i forgotten to change the size. modified by ProTosS4EveR |
| tktkvroom | | |
| so what did you change? |
| Nightmarjoo | | |
| lol your photofiltre expires? I've had mine for atleast a year now and nothing's changed oO |
| ProTosS4EveR | | |
| Mmh, the pic bugs a little. I remove the central nats and the full mineral nat's entrance and middle's entrance are tighter. |
| NastyMarine | | |
| make some of the mineral line amounts smaller so that players have the change to mine them out and have forces get to their enemy's base. |