Nightmarjoo | | |
very t map, they can tank everything, and lift a cc to a base w/o drops.
otherwise looks nice. |
LostTampon | | |
well, i think in this semi-air map the lifting ccs are not the problem because all expansions (except the starting locations) are accessible by the the inner land.
As you have mentioned, i also have a problem with those "ice-cliffs" next to the naturals and expansions. Should i remove them (or connect them with the inner terrain) or not? On the one side, it is a semi air map and therefore the players should have enough antidrop (shuttles, air,...) means. But on the other side i'm not sure if there are too many cliffs - forcing the players to focus too much on them.
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Nightmarjoo | | |
if t can get it's resources much faster with no inherant disability then it is a problem -_- |
LostTampon | | |
like on estrella? |
LostTampon | | |
New approach, with removed cliffs |
spinesheath | | |
yay, now featuring nonexistant cliffs :p |
LostTampon | | |
Edit:
- Minor Layout changes
- Altered minerals |
EffectHypnotize | | |
i think you people overreact to the "tank" imbalance. its really not even a problem unless you are facing a very gosu terran who knows exactly how to take advantage of it. and tanks do not just rape everything if they are in a good spot... |
Antares | | |
its counterable, but VERYVERY annoying that make a map bad in most players' eyes |
spinesheath | | |
The REAL problem are cliffs that you can't counterdrop - as they are on several hunters versions -_- |