boongee | | |
This is probably pretty imbalanced - too bad |
UrzaTron | | |
I like it. It's very good looking, and curvy is always nice looking. The only real imbalance issue I can think of is that, since there really aren't any "natural" expansions besides those in the middle which are up for fighting, Terran can just float to the 12 and 6 island expansions. So essentially, Terran has a natural, albeit a vulnerable one, while the others have to fight for that middle one. Great job, though. |
boongee | | |
yeah I can see what you mean. I was making this with 2v2s and FFAs in mind so 1v1s aren't particularly balanced on this map. |
spinesheath | | |
Style reminds me a lot of Azure Pasture, especially the way the minonlies are located ;)
It looks like a pretty hard map to me, you are right into the battle from the start. No idea about balance, would have to test... |
boongee | | |
yeah, I subconsciously made it look like Azure Pasture >_>
It plays completely differently though. |
spinesheath | | |
Azure Pasture with inverted height levels :p |
SynDrome | | |
lol map with funny layout =) need to try it. |
LGI | | |
Cross path finding?! |
boongee | | |
I don't think they try to go through the hole with the geyser. To be honest I have only played on this map vs a computer (since I haven't played much SC lately) so I don't really know. |
LGI | | |
What if it's 60-70+ limit army? And possions also seems really close to each other. |
Starparty | | |
a cute idea would be to have the small min onlies behind bases on each side sharing one gas which you also can jump on.. funny tactics |
spinesheath | | |
But in that case you should be careful about tank range... |