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5pool | | | it might need some small tweaking, but i'd have to play it for that :) | spinesheath | | | What do you intend with those changes? To me it looks worse for zerg now. (tighter) | 5pool | | | its actually easier for zerg i think, specially early game, since a t cant hold both exits from nat at that time, they're too far seperate.
ps, it needs tweaking, if play reveals your right, i'll just widen those corridors a bit. modified by 5pool | flothefreak | | | firstly, this is no change that requires a new DB entry
secondly, it's worse in gameplay and for zerg. | LGI | | | This version is better BUT ONLY if the path finding is ok. Atm i think that one of the players will go trough the small ramp and the other trough the wide ramp, which is not ok, imo. | lnept | | | yea, old version is a lot better. you cant just go 1 matchup specific thats what makes mapmaking hard. even if it miraculously opens another exit, that also benefits terran when they want to play guerilla style.
now middle is even smaller, making tvp push even easier. not to mention vulture harass is easier as well modified by lnept |
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