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Last update for (2)Paradise Lost 2 : 2014, 08, 22 11:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1707 (2)Paradise Lost 2 128*645poolplz2.4final

The map has been rated 8 times and got a total of 19 points
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5pool
it might need some small tweaking, but i'd have to play it for that :)
spinesheath
What do you intend with those changes? To me it looks worse for zerg now. (tighter)
5pool
its actually easier for zerg i think, specially early game, since a t cant hold both exits from nat at that time, they're too far seperate.


ps, it needs tweaking, if play reveals your right, i'll just widen those corridors a bit.
modified by 5pool
flothefreak
firstly, this is no change that requires a new DB entry
secondly, it's worse in gameplay and for zerg.
LGI
This version is better BUT ONLY if the path finding is ok. Atm i think that one of the players will go trough the small ramp and the other trough the wide ramp, which is not ok, imo.
lnept
yea, old version is a lot better. you cant just go 1 matchup specific thats what makes mapmaking hard. even if it miraculously opens another exit, that also benefits terran when they want to play guerilla style.

now middle is even smaller, making tvp push even easier. not to mention vulture harass is easier as well
modified by lnept
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