flothefreak | | |
_seems_ kinda random and hard to understand. decowise, it is too chaotic imo
but it has a cool style in structure, esp. this backdoor to the nat is sooooo sweet :=) |
Antares | | |
this one like and old classic map, gooood, very good |
NoPantsRepublic | | |
This is a another great map, but there are 2 things that bother me. The first is how the resources at mains are pushed up against map edge. Second is the overabundance of mineral-onlies; I suggest removing a pair or adding a geyer to the ones on the hill.
It is kind of hard to look at and understand, but after you figure it out, it looks very interesting and intriguing |
boongee | | |
yeah add gas to one of the expansions. good map |
Nightmarjoo | | |
Yeah, I like it too. The decoration seems plain, but that's twilight for you. |
Holy)Sin( | | |
Hmmm, I ment to put gas on the cliff... dunno wtf... well its added now.
Where do you suggest I move the main minerals to? modified by Holy)Sin( |
boongee | | |
You're missing a bit of water in front of the bottom mineral only in the center |
Holy)Sin( | | |
I had it there but I ran out of room. This map wasn't made to be exactly symetrical, it was ment to have more of a natural terrain feel while maintaining an even balance. There just wasn't enough room to put it there without entirely blocking the path. |
boongee | | |
naturalness is cool and all but the top min-only is a lot more protected by that water, so balance isn't really even |
Holy)Sin( | | |
I see, the water is moved down to be more in the center of the map rather than protecting the minonly. Check updates in a second uploading IMG. >_< |
Holy)Sin( | | |
I just made a few minor changes to the backdoor paths, I made the corners a little wider and I added a couple water doodads. Nothing major but I think the wider backdoor paths make a bigger impact in gameplay. |