| Back to "experimental" maps. Show all maps. Last update for (0)Jungle Ramp : 2007, 01, 10 18:29
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1498 | (0)Jungle Ramp | 64*64 | Nok.Sa & Ultralisk | 2.2 | experimental | | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Diminate | | | Just open this file with SCM Draft 2 and copy and paste it!
| boongee | | | nice thanks a lot | spinesheath | | | I don't like how there is this little walkable "gap" at the base of the ramp...
So, enough critisism :) I do not claim to be able to make them any better, though it might sound that way. But maybe these isues can be fixed by someone. | SynDrome | | | pic | NastyMarine | | | there are some better ramps than this (better tile placements | 5pool | | | does anyone have some good inverted ramps for twilight? | Antares | | | i tried, but didnt suceed, with cliff only you cant do it
but i think if you place high-dirt-to-high-crushed-rock at the lowground margin then lowground crushed rock it would look smooth (almost the same thing i did on desert tileset with sand dunes instead of crushed rocks) | boongee | | | can you make one of these for badlands? it would probably be exactly like this one but I can't use this on a badlands map |
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