lnept | | |
min blocks are 16, but im thinking about upping it a lot since a terran can mine his and then attack the zerg...dont like that idea i just thought of. im planning on also making it all solar array instead. looks ugly.
tell me what you think of this experiment(ginormous natural chokes i know but its to compensate for a hard PvT on this map.)
this would be the map im going to submit to mappack if i were to be a wildcard. tell me what you think |
NastyMarine | | |
inept u have some great ideas but u dont have the 'sexy' part :(
Sexy it up dude |
lnept | | |
i dont know how to make a map look good , :/ |
NastyMarine | | |
ill do it! |
EffectHypnotize | | |
lol tanks may be a bit overpowered. drop in lowground beside main path and cover vults=raped p |
inept | | |
any changes i should make? |
flothefreak | | |
the straight lines you have dont fit into the map because there is a lot of dynamic in it.
soften those edges, it will look better. |
lnept | | |
hm any gameplay issues anyone see?
(btw im changing min blocks to 40 instead of 16 and im curving it so far) |
flothefreak | | |
make it 16
so P can harass T in earlygame better...which is necessary because the rest of the map is a gift to terran. |
lnept | | |
it helps P but it just totally fucks up ZvT.
it isnt that far from main all terran has to do is mine twice and gg zerg
5 times is more resonable. |
yenku | | |
T>P for sure.
Check solar pannel symmetry around nats, red has a bit more building room than blue.
Toss is gonna have to work hard for every expo. |