--v mOsQ | | |
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--v mOsQ | | |
My new map, second of Lemuria series. This map is executed in non-standard style and this time the big attention has been given to decoration. Certainly, the card is made for good players who appreciate stability and quality.
P.S. CARD CARD CARD CARD CARD |
flothefreak | | |
lol new deco "style"? i am using this style for months now modified by flothefreak |
--v mOsQ | | |
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--v mOsQ | | |
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Spitfire | | |
Awful map :/ I used this in Satan(Cunning Stunts) three weeks ago :/ So it isn't new ^^ |
NastyMarine | | |
Very nice idea here.. i see u tried alil different to fix ramp issue (by changing the sides of the ramp positions .. pretty unique... i dont see a clone ub this map... jus a few concepts etc.. i see gaia. very lil of Memory Cell/Nostalgia... reminiscent of Valhalla but not quite. gw work but im not sure that ur ideas are full proof (How ur ramps are in comparison from bottom to top)
gas issue (right now its not bad b/c no1 has advantage but just for the maximum amount of mining, you should make it so that the gas is above the Starting Locations |
Someone :D | | |
noOOOOo nOOOOoOoooOo (c)
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--v mOsQ | | |
"you should make it so that the gas is above the Starting Locations"
- All geysers on starting locations are placed BELOW. If at once it is not clear, I explain - I have made it specially because ridiculously on all BWMN maps to see geysers above starting points. |
--v mOsQ | | |
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panschk[FP] | | |
mosq, you dont seem to care about ppl who want to _play_ your maps. Like many before, it is not possible to open it up in SE, also there is not obs version that you offer.
The map itself looks pretty interesting. Positional differences that should not make it too imbalanced. The middle could be improved though |
AiurZ | | |
i think its funny how you all seem so quick to trash mosq for his behavior and turn back around and do the same shit.
honestly, grow up.
had this map been made from someone else, none of you faggots would be posting this shit. |
NastyMarine | | |
Who is flaming mosq?
I think there is a definent pathfinding problem at the middle expo. Im pretty sure that any 11 to 1 or 1 to 11 movement destroys shit there. i dont really have any suggestions for that at this time.
@mosq: ""you should make it so that the gas is above the Starting Locations"
- All geysers on starting locations are placed BELOW. If at once it is not clear, I explain - I have made it specially because ridiculously on all BWMN maps to see geysers above starting points. "
u took that the wrong way dude. its nothing but a suggestion. Its not required |
Arden(WoF) | | |
I think the balance actually works out very nicely for this sort of map. However, I don't like the top bases highground paths. Two Terran players would eat each other up with tanks if it came down to Top vs Top |
decafchicken | | |
Moderated thread :)
Flo and mosq, take your bitching elsewhere. |
flothefreak | | |
i just love to throw the shit he spits right back into his face ;) |
EffectHypnotize | | |
your custom bridges are unbeatable. |
lnept | | |
i would recommend taking out the temple in the middle. middle is very cramped. then this will be really good map different gameplays...
a lot better than altar.
btw aiurz how can you tell them to grow up when your calling them "faggots" roflmao... modified by lnept |
NastyMarine | | |
true.. name calling is for bullies and nerds.. and it makes it worse wen its over a game or suttin like this.
lets have some manners. let mosq say what he wants about 'your' maps... if its right its right .. if its wrong, its wrong.. does it matter in the end? |
EffectHypnotize | | |
lol nope cuz v mosq is a butt face. jajajajaja....
good 2v2 map i bet. |
boongee | | |
really nice map
provides interesting positional matchup differences while not necessarily being imbalanced
I think the bottom positions might be a little bit better though because their nats can't be sieged from the small high path (but that can be fixed) and they can siege the middle-side expos from above. GMCS will make this clearer |
boongee | | |
i think its funny how you all seem so quick to trash mosq for his behavior and turn back around and do the same shit.
honestly, grow up.
had this map been made from someone else, none of you faggots would be posting this shit.
indeed |
epidiOn | | |
Yeah, definitely take out the temple in the middle.
Good map mOsQ. |
flothefreak | | |
yep, once mosq makes a fairly decent map, all his bad manner²²² flaming is forgotten? kk. |
boongee | | |
no, it's not, but this is a thread about mosq's map and not about his behavior. if you wish to argue, go somewhere else |
yenku | | |
props for trying something new. looks good, but i wouldnt touch it. |
SynDromE | | |
Ive seen a comment delete whore =O 5 comment delets in a row?? thats freakin awsome!!
-- and the map is ok i dont even know whats the problem. |
Listoric | | |
Ok, what i'm missing is a real third expansion for each player. The bottom players can attack and secure the 3 and 9 oclock expansions easier. Just imagine a Terran attacking this expansion over his highpath from natural. also, a terran simply closes this path with a depot and has no problem defending.
Also bototm position could defend their entrance to the natural with tanks from mainbase.
So, Top vs Bottom would be quite unfair. If the bottom players aren't total dumbnuts, they will take these expansions easily, or at least block the enemy from taking them with almost no efffort, while taking the easier to protect center expansion.
Diagonally would be the most interesting setup. Fighting for the upper center expansion over the path as well as one of the side expansions with the path.
Decoration and terrain editing is well made. So, nice map, but i wouldn't want to play it because of obvious imbalances (which are made on purpose poartyly, but still too much imo) |
Thedutchjelle | | |
Im probably asking this at the wrong place.. but what is 'SE' ?
Anyway, the map is pretty nice..only at some points its kinda very symetric.. i like it more natural..
Hopeless encounters scucesfully won
Thedutchjelle |
trcc | | |
Star Edit, a starcraft mapping program :o |
Nightmarjoo | | |
@Listoric the map doesn't need another expo, in 1v1 there are plenty of expos cuz its a 4 player map, and in 2v2 there shouldn't be a problem since people don't expo as often in 2v2 usually. |
Frank-Terrorist | | |
Top vs Bottom on this would not be entirely fair... the guy on the top would have a lot of trouble taking the left/right exps because the bottom guy's high-ground path can cliff them.
Also, this map is really really open for top vs bottom games, and much less so for left vs right games. |
LostTampon | | |
hm panschk, you need another system for the filesaving... :P |
Nightmarjoo | | |
not panschk's fault, he specifically said in the "new map" page to not pick a generic image name to avoid this problem =/ |
Lancet | | |
WTF? Who added the picture of the map "Last Dinosaur" to the Lemuria Devil map and why? |
LostTampon | | |
well it's more a sloppy implementation (no offense :P)
you can't expect the user to know this... if a picture gets overwritten by another one it's a bug
lancet this only happened because the filenames of the pictures of last dinosaur and lemuria devil are the same (ld.jpg) |
Testbug | | |
THAT'S WHY FLOTHEFREAK'S SEVEN SINS HAS MY SEVEN SINS PIC, BECAUSE I OVERWRITED HIS PIC!
BWMN BUG! |
Nightmarjoo | | |
Lancet is a smart one. |
ProTosS4EveR | | |
lol, bugs came back! |
Crackling | | |
lol wtf xd |
MorroW | | |
the download is different from picture... |
LGI | | |
Yeah, i know this map. It's a shitty one, but the pic now is different. Like Testbug said - bug... |
Lancet | | |
OK, upoloaded the correct picture. |
SiaBBo | | |
Ugly... ;/ |
Lancet | | |
Just click on it, the large picture looks better. |
SiaBBo | | |
But that how minerals are placed is so bad. |