CrystalDrag I thought I would pitch the idea of "Reverse Fighting Spirit" to you. I talked to Iccup head admin S0ldi3r and he said it would be a good map to add to the mappack because so many people ask for Fighting Spirit every week.
I hope I can convince you to do this because Reverse LT was a very popular map back in the WGTour/PGTour days.
Map will encourage Bunker/Cannon contains, encourage being more aggresive, and encourage expanding faster for ZZ TZ and PZ.
Any map that has low ground main is a little bit a ZZ map because its harder to defend 1base for TZ and PZ vs ZZ. But this only matters for A++ vs A++. Because it is like 5% disadvantage for average user.
I think low-main-high-nat maps do generally just not work well for 2v2, for exactly the mentioned reasons. One base play is prevalent in 2v2 and Zerg is already at an advantage and an upwards ramp makes early agression (mostly from Zerg) just so much stronger/harder to defend when staying on low eco one base play (in 1v1 play T/P usually solve the problem by going eco heavy FE and defending their nat instead).
by the way, Crystal, if you are in short supply of original map ideas, I have always a whole stockpile of them, maybe we can work something out ;D modified by Freakling
All the 2v2 maps so far are High Ground main exactly for the reason that 1 base play is necessary in order to have units...
Also NegativeZero, everything you do is a "Statz" project
@traceurling: One of the guys helping with SBWI TL. Not sure if he is an SBWI member.
@Crystal: Tell him that... He thinks it's a great idea... I think it would probably be quite nice, if done right, which means changing the overall concept quite significantly, for exactly the reason you stated. modified by Freakling